

- #3D MAX FLOOR GENERATOR FULL VERSION#
- #3D MAX FLOOR GENERATOR GENERATOR#
- #3D MAX FLOOR GENERATOR UPDATE#
By default locked to the 'Max Length'.Spread - If you have boards with variable length the 'Spread' setting will control the distribution between the two sizes, 0,5 the length is evenly distributed, a low Spread value creates a lot of long boards and only a few short ones, a high spread creates a lot of short boards and only a few long ones.Max Width - Controls the maximum width a board can be.Min Width - Controls the minimum length a board can be.
#3D MAX FLOOR GENERATOR FULL VERSION#
Floor Pattern - If you have the full version you can switch between the types of patterns in the 'Floor Pattern' Drop down menu.Max Length - Controls the maximum length a board can be.Min Length - Controls the minimum length a board can be.

#3D MAX FLOOR GENERATOR UPDATE#
Interactive update to get instant feedback.Īssign textures randomly using. Control width, length, grout size individually. Create floors inside any closed 2D shape object, or on flat objects. It’s a great tool if you’re doing architecture visualization and need to make floors that are NOT going to tile and that you can see up close without any pixilation.
#3D MAX FLOOR GENERATOR GENERATOR#
Floor Generator SketchupįloorGenerator is a plugin for 3ds Max (2013 to 2020) which generates floor objects consisting of individual boards which can easily be textured using MultiTexture. Scale - This scales the entire floor up or down.Direction - Controls the direction of the floor, change it to rotate all boards.Seed - Change the seed of all the randomization.Offset X - Moves all boards in the X direction.Offset Y - Moves all board in the Y direction.WeldThr - This welds vertices that are close to each other, if you are creating a floor with an irregular shape you might get very small boards at certain corners, the bevel might be bigger than the board and it will look weird, if you use the weld function you can sometimes eliminate the small boards.Īll boards will receive their own UV mapping, the size of the mapping will always be identical to the size of the largest board.UV Channel - Controls which channel the UV's should use.Random Flip Mapping U - Mapping will randomly be flipped of the U axis.Random Flip Mapping V - Mapping will randomly be flipped of the V axis.Random Offset U - If boards have variable size the mapping will be randomly offset so the center of the texture isn't used every time.Random Offset V - If boards have variable size the mapping will be randomly offset. Interactive update to get instant feedback.

FloorGenerator is a plugin for 3ds Max (2013 to 2020) which generates floor objects consisting of individual boards which can easily be textured using MultiTexture.
